Articles tagged interviews

  1. From One to Zero

    Picture 3

    Above: Donald Knuth, introduction to Fundamental Algorithms: The Art of Computer Programming, 1968.


    BY ROB GIAMPIETRO & DAVID REINFURT


    0 — May I speak now?

    1 — Of course. I didn’t mean to get carried away, but…

    0 — You mentioned typesetters. While preparing the second edition of The Art of Computer Programming in the early 1980s, Donald Knuth received the galley proofs and was quite upset by what he saw. His publisher had just switched to a digital typesetting system and the typographic quality of this edition was far below the first. Knuth realized that typesetting only meant arranging 0’s and 1’s (ink and no ink) in the proper pattern, and figured, as a computer programmer, he could do something about it. He spent the next ten years developing TeX as a language for writers to directly produce high-quality typesetting. As opposed to industry-standard page layout programs that implement a “What You See Is What You Get” (WYSIWYG) paradigm, TeX produces “What You See Is What You Mean” (WYSIWYM) by using plain text files and a semantic mark-up language compiled on-the-fly to produce final pages.

    Continue Reading…
    10 November 2009 — Essays Interviews Published
  2. From Zero to One

    Picture 5

    Picture 6

    Above, top: Internet Archive Headquarters, San Francisco. Above, bottom: Internet Archive Mirror Services, Bibliotheca Alexandria.


    BY ROB GIAMPIETRO & DAVID REINFURT


    0 — To begin let me ask straight out: are there any off-limit areas?

    1 — I certainly can’t think of any, apart from the music, of course.

    0 — I’ve recently been thinking about libraries, and I know this is a conversation we’ve shared off and on for a while. Perhaps I’ll pick it back up, now.

    The first libraries were based on an Archive model, a safe place for important records. They housed mostly commercial transactions and inventories recorded on clay tablets. As the library developed, it retained this archival function, but on July 1, 1731, Benjamin Franklin and the Leather Apron Club of Philadelphia established the first public Circulating Library. Books were quite expensive at the time and by pooling resources, many volumes could be shared among contributing members. One was free to borrow any book for a length of time, return it, and borrow another. This new Library was built to expand and evolve, a shifting arrangement of ideas and objects constantly circulating in a concentrated community of committed readers.

    In recent years yet another library model has materialized, specifically online, which might be called the Distributing Library. The Internet Archive or Project Gutenberg are perhaps examples, where a large collection of documents are collected together electronically and made available free for download. Instead of 50,000 books, one copy each, sealed in an Archive; or 15,000 books, a few copies each, all constantly circulating; the Distributing Library offers any number of “books,” with unlimited copies, all available free to be downloaded, digested, dispersed. Now, if the Archive Model essentially treats books as Capital, investing them back into the institution in order to reinforce and expand the reach of the library and the Circulating Library constitutes a gift economy by freely sharing the books in its collection through a network of benign strangers, then, what economic model corresponds to the Distributing Library?

    Continue Reading…
    01 November 2009 — Essays Interviews Published
  3. Out of Phase and High On Fruice: Another Day In Philipville

    Picture 8

    David Reinfurt, a coauthor of the sci-fi novel PHILIP, and I are sitting at Cakeshop, a bakery / concert hall / record store on Ludow Street in New York’s Lower East Side. We sit at separate but neighboring tables, our computers open and facing each other. Our interview will be conducted without exchanging any words, almost like telepathy, or possibly just a lazy afternoon of instant messaging. Behind us a rock band is having publicity photos taken. Math rock blares as I snag the coffees.

    Rob: How did the idea for PHILIP come up, and how did you decide to organize the work?

    David: It was a remnant of Manifesta 6. PHILIP was originally conceived as a science fiction writing workshop by Heman Chong, an artist who was participating in Manifesta. His project there was to convene a science fiction workshop as a way to both explore a genre but also to actually make a story together. So from the beginning it was focused on making a book. When Manifesta 6 was cancelled, then Heman wanted to conitinue the project. One of the curators, Mai Abu ElDahab found a place where it was possible: Project Arts Centre in Dublin.

    I put on headphones to concentrate as David takes a moment to think.

    David: I’m typing quite slowly—must be the proximity. In Dublin Mai proposed to take the budget…

    Rob: How did Mai’s work as a curator function?

    David: I just predicted your question! HOW’S THAT FOR SCIENCE?

    Rob: AMAZING. You’re a mind reader. PHILIP would be proud.

    David: He would attribute it to Precognition.

    Continue Reading…
    08 October 2009 — Interviews Published
  4. L&UL’s New Look (with Randy J. Hunt)

    lined and unlined version 1

    lined and unlined version 2

    Above: The same post, before and after. Before, the post’s title was on-grid, but it did not align with either the left-hand margin or the descriptive header above. Now, metadata has been moved to the bottom of the post so the title can align properly. Yellow highlighting has been added to increase emphasis on the title and also to help direct readers that they are not on the homepage but on a sub-level post. The double header bars have been replaced with a single underline. Also, the three vertical links from version 1 have now been incorporated into a longer, chattier header that gives visitors full access to the content of the site.

    I’d been admiring the work of designer Randy J. Hunt and his studio Citizen Scholar for quite awhile. I was really knocked out by the beauty and elegance of his work on the great designer goodies site Supermarket, and after that I was determined to find a way to work with him on something. During a break from my studio this summer that has since become permanent, I did a bit of travelling, cleaned house, and then turned my attention to some of those rainy-day jobs you always save for tomorrow. Highest on my list was taking a fresh look at Lined & Unlined, and I dropped Randy a note to see if he’d be interested in helping me out. A design writer himself, he has done a stellar job as our blogger at AIGA/NY for over a year, and I knew our conversation about reworking the site would inevitably take us into thoughtful critical territory as well. After a ton of hard work and a great deal of patience with his demanding client, Randy and I wrapped L&UL v2. A few weeks ago, we sat down to talk about what’s new. —RG

    Randy J. Hunt: What interested me most when we first started working, other than the content of course, was the idea of “not changing much.”

    Rob Giampietro: That’s a good place to start. I’m fond of this saying by Stewart Brand from his “How Buildings Learn” BBC series. He says, “the chief architect of buildings is time.” I think in a way L&UL was a house I’d lived in for 2 years, and it was just time to move some furniture around, paint a wall, add a new driveway, etc.

    RJH: Absolutely. In all cases I try to realize a design in service of content approach, but sometimes that’s difficult. In this case, I don’t think it could have been any other way.

    RG: Sometimes when you start a new design project, the temptation is to throw things away. But this can be akin to saving over a file, you lose the thread of your thinking. I think we weren’t looking to throw anything away or save over anything in this case, Renda had done an amazing job building the foundation. We only wanted to look at a site that had grown organically over a good period of time and try to make some specific adjustments that will help it receive more of that kind of content and, also, to endure.

    Continue Reading…
    27 October 2008 — Interviews Unpublished
  5. On Canons

    I ♥ NJ

    Above: I ♥ NJ buttons as seen on Flickr, from Triborough’s photostream.

    Eye Magazine editor-in-chief John Walters recently wrote to ask a few questions about the idea of a graphic design canon for Eye 68. Our dialogue follows below. —RG

    EYE: What do you think is meant by “the canon of graphic design history?” For example: The Bauhaus? Beck’s Underground diagram? Alvin Lustig book covers? Swiss Modernism? George Lois’s Esquire covers? Wim Crouwel’s New Alphabet? Glaser’s “I ♥ NY?” Barney Bubbles? Ray Gun? Do you ever think about it, or buy design history publications?

    G+S: To be quite basic about it, the canon is a group of individual works generally agreed upon by practicioners and historians to be demonstrative of key concepts, techniques, or philosophical shifts in the profession. As a result, these works will be endlessly reproduced as the profession’s history is argued, augmented, and disseminated to new practicioners. These works suggest a kind of map for how the profession sees itself and invite those interested from the public to see its terrain in a similar fashion.

    Continue Reading…
    30 July 2008 — Interviews Published
  6. On the Delta/Northwest Merger

    Delta logo

    Northwest logo

    Reporter Matt Vella from BusinessWeek and I recently exchanged emails about the complex branding implications posed by the Delta/Northwest merger. Some of our exchange found its way into Matt’s article on the merger, but I thought it was worth sharing the rest of it here. —RG

    Matt: What, if any, opportunities does the merger of two tarnished brands present for “starting over”?

    Rob: I’ve recently flown Delta and was really underwhelmed. But, when Delta’s low-cost airline Song was around, I flew Song and had a wonderful experience. I think this speaks to the power of what a little updated branding can do. The employees were behind that brand. They were proud of it. Yes, Delta folded it, but that had more to do with Delta’s going into bankruptcy than with Song’s failure as a brand. After Song was folded, Delta’s CEO at the time, Gerald Grinstein, noted that having an airline-within-an-airline was a difficult prospect within the industry. But everything Song was as a brand was what Delta needed to learn from and import. I don’t think that was done.

    Nevertheless, brand-wise the situation is far from dire for either airline. Air travel is a difficult experience to brand because, especially recently, it has become such a uncomfortable and taxing experience. But Delta and Northwest have been around for a long time and customers know the names of these companies. So while it may not be the best time in the lives of either company, there is still a lot of brand equity and recognition there.

    Continue Reading…
    30 April 2008 — Interviews Unpublished
  7. Watch List: Jason Ramirez

    JR01.jpg

    Above: Spread from “No Me Olvides” by Jason Ramirez.

    “Watch List” is a series of interviews with interesting and engaging young designers I know. Jason Ramirez is the second of these interviews, but many of his concerns as a designer are similar to those I discussed with Hilary Greenbaum in the first interview, particularly when it comes to making design that is personal, narrative, or both. Jason’s interdisciplinary projects often find him wearing many hats, from form-giver to fact-checker, activist to archivist. Three of these projects are visible here. More of Jason’s work will be online soon.

    Rob Giampietro: Do you think there’s a strong social aspect to design, that goes from the most corporate things, like ad campaigns, to the most handmade things, like yearbooks?

    Jason Ramirez: I do. Though with my initial activities with design, I was not aware of that to the extent I am today. After high school, I entered university with plans to study the biological sciences with an emphasis on a pre-med course of study.

    RG: Is there a scientific aspect of design for you now? Do you find your interest in science and design are somehow two halves of a whole?

    JR: Actually a certain aspect of formal thinking has been an Achilles Heel in my exploration of design. Thinking that design is rooted in rules and logic. One of the biggest challenges for me as a designer has been to acknowledge that these “rules” may not always apply in design. I have often found myself questioning the way something “should” be made.

    RG: The ethical instead of the logical way to make design.

    JR: Yes. And the personal.

    RG: And is that what you were seeking to understand better when you came to Parsons?

    JR: Looking back on my experience with design to-date, there was a significant gap in time between when I entered Parsons and when these ethical and personal feelings toward design started to arise.

    JR02.jpg

    JR03.jpg

    JR04.jpg

    Above: Spreads and detail from “No Me Olvides” by Jason Ramirez.

    RG: The personal side of making design definitely comes up in your thesis project from Parsons, “No Me Olvides.”

    JR: I remember the summer before my senior year thinking, “I need to have some strong thesis ideas before I get back to school.” But with that, also understanding that whatever I devoted my time to for two semesters should be personally fulfilling. Engaging my curiosity and enhancing my knowledge of a topic were important. I just wanted whatever I chose to pursue to be personally rewarding. So I came up with a list of topics that were of interest to me at that point in my life, many of which had strong ethical underpinnings, but the one subject that fascinated me the most was that of my paternal grandmother’s life. It is her narrative that provides the framework for “No Me Olvides.”

    RG: Because it was quite personal, did you have some apprehension as to how best to present your grandmother’s life story?

    JR: Yes. The project was constructed from interviews with her, and it was important that the tone of the format reflect the fact that she is such an important and influential person in my life. But it did concern me at times. When it did, I tried to remind myself that another reason for perusing this project was to understand her story—that of a Mexican-American woman living on both sides of the U.S. and Mexico border at different points in her life—in the context of my own life. I hoped it would help me to better understand my own identity as a Mexican-American.

    RG: Talk about the actual format of the book a bit, can you explain how it works on a basic level?

    JR: It’s actually a set of two books. One book represents my grandmother’s experiences in the U.S., while the other represents her experiences in Mexico. The books are concordant, and meant to be read simultaneously. Her narrative follows the format of the books, navigating each book as dictated by her story. In addition to the interviews, her narrative was also based on autobiographical writings, or reflections of her life. Each of those two elements are essentially memories, so even though the narrative follows a chronological structure, her memories relate to time in a non-linear way. For example, an experience she may have had in Mexico might make her compare her life then with what her life had been like in the U.S. In effect, parts of her story span both books simultaneously. My grandmother gave me full license to explore near every nook and cranny of her home for materials!

    RG: I think it’s interesting to use the concordance format for the story of a crossing, both a physical crossing of the Rio Grande, and the crossing of cultures. I also think it’s interesting because the concordance is such an “official” form, used by bibliographers and museum directors, and here it’s being used for something that is very far away from that context.

    JR: With this project there was the concern of how to appeal to a larger audience, as we discussed before. To address that issue, I literally framed her experience with events that happened within both countries and the world during the time period covered. The intention was to add a broader context to her story, an understanding of how her life was influenced by the wider world around her. So while her story is extremely personal in nature, the project assumes a collective significance; it becomes a represention of the struggles with acculturation experienced by many Mexican nationals and Mexican Americans during this period on both sides of the border. This means one could easily view this concordance as being not too different from the ones you mentioned before-a type of “official” history told through a personal narrative.

    RG: What kind of feedback have you gotten so far?

    JR: Since the project was produced and exhibited, the feedback has been quite positive.

    RG: And how does your grandmother feel about it? Has she seen it?

    JR: Yes, she has seen it. She is quite proud of the project. My entire family has been proud. One family member went as far as to suggest that a set of the books should be donated to the Topeka Historical Society. She has been fairly involved with the organization to promote the Mexican American experience in Topeka and Kansas. She’s a close cousin, and I consider her a contributor to the project. She was responsible for interviewing my grandmother in the mid-nineties. She also wrote an paper presenting portions of our grandmother’s narrative in three different formats. I have borrowed heavily from her research, and my role with her work has been to extrude more from the interviews, enhance them with additional materials, and present it all in a single, coherent format. There is still more work to be done.

    JR05.jpg

    JR06.jpg

    JR07.jpg

    Above: Spreads from a book on notable assinations by Jason Ramirez.

    RG: I think it’s important to see any project, especially a thesis project, as an avenue to a wider (and hopefully ongoing) discussion. Very little design exists for itself. It exists more generally as a trigger to action. I want to talk now about another of your projects, the booklet you made about historic assassinations.

    JR: Well, I was browsing magazines one day at the Rizzoli Bookstore in New York and came across what I thought was a beautiful magazine from Italy, lots of bold and classy typography and photography, largely black-and-white, and all in Italian. I didn’t understand one word in the magazine. But I came across a spread with a beautiful, old black-and-white photograph of an Italian figure that had just been shot to death. I was staring at this photograph in complete awe-the crop of the image, the contrast, and the “vulgarity” of the subject matter. It made me think about why people are killed, or at least why some noteworthy people are killed, or assassinated. I started thinking about noteworthy people in twentieth-century American society that have been assassinated and why.

    RG: I found while I was looking at your book I was thinking back to when I first saw Warhol’s silk-screened paintings of car wrecks and disasters, which are also both kind of beautiful and horrifying.

    JR: Exactly! Those are images-Warhol’s-that I’ve become familiar with the past two years and have been fascinated by them. When conceiving of the project, I immediately thought of what might be deemed as the most noteworthy assassinations of the twentieth century: JFK, MLK, and Malcolm X. Each was involved in the Civil Rights Movement of the 1960s. So I set out to find photography and text that held meaning to who they were and what it was they were fighting for, and why those struggles might have contributed to their deaths. The booklet was ultimately put together using images and excerpts of text that were found in the New York Public Library image collection. One of the constraints I placed upon myself at the onset of the project was that I wanted to introduce a minimum of computer-generated typography, so much of the typography in the book is scanned from pieces of text culled from the collection.

    RG: It seems like storytelling is such a major interest for you.

    JR: It’s funny because I don’t bill myself as a storyteller in the literal sit-around-a-campfire sense, but it is nonetheless an important aspect of my work.

    JR08.jpg

    Above: Urban Decay typeface specimen by Jason Ramirez.

    RG: I think you’ve used the alphabet as a storytelling medium, too, in your urban decay typeface project.

    JR: Perhaps. How do you see it?

    RG: Well, the cracks and decaying, there’s a time element to that. Wear and tear, you know. I think the material, pavement, is very narrative. It’s quite humble, but it’s also sad and emotive, sort of lost or overlooked.

    JR: I was trying to say a lot with this typeface. I’m not convinced that the “final” format says enough, but ideas of time and humankind, and their effects on the urban environment were at the heart of it. At the time I was taking quite a few photographs of weathered urban surfaces: chipped paint, rust, graffiti. So all of this was at the forefront of my mind at the time.

    RG: One of the great tests of a conceptual typeface like this is putting it to use. You’ve got an ABC specimen here to show, but is there something more specific you’d like to write with your typeface?

    JR: I’d like to find someone else’s perspective on the same ideas and typeset that. Just a short passage, not a long diatribe. Maybe something from Jane Jacobs…

    RG: What really makes a project like this work is absolute dedication to finding exactly the right set of things. It must have taken you forever to do that in this case.

    JR: It seemed like forever, but it only took about two weeks. Two weeks of staring straight down at the ground. It’s funny, some people do not initially believe each glyph to be authentic. A graphic designer who recently reviewed my portfolio suggested that I even include a caption that the images are in no way Photoshopped!

    RG: I think it’s important that you didn’t Photoshop them, but I also think, if you really look at the typeface, that shows.

    JR: I agree and I hope so.

    RG: What’s next, Jason?

    JR: That’s a big question! Since I left Parsons in May, I have focused my energies on scouting about for opportunities in publishing, specifically book cover design. I have spent much of my time making introductions to book cover designers and art directors whose work I admire. It’s been quite exciting. I feel quite lucky to have had this experience at all.

    RG: Well, given this interest in book jackets, it looks like one way or another there’ll be more storytelling in your future.

    JR: I sure hope so.

  8. Watch List: Hilary Greenbaum

    HG-01.jpg

    Above: Cover of Wilshire x 8 by Hilary Greenbaum.

    “Watch List” is a series of interviews with interesting and engaging young designers I know. Hilary Greenbaum is the first of these interviews, and I can’t think of a better person to kick off the series. Her work is consistently challenging and conceptual, but always human. The three projects we’ve chosen to discuss are visible here. To see more of Hilary’s work, visit greenary.net.

    Rob Giampietro: When do you first remember being interested in design?

    Hilary Greenbaum: A long time ago, actually. A friend and I designed a magazine together in fourth grade. Just a single edition. It was just for ourselves I guess. At the time I did everything. I drew, I painted, I think I wanted to explore everything that was visual.

    RG: Fair enough. What was an early piece of design that was formative for you?

    HG: Some of the earliest pieces of design that were formative I think would have to be some of the most basic type exercises I started doing in college. Very simple, very Bauhaus, very stripped-down. I can’t think of any one piece, but Carnegie Mellon, where I was going to school at the time, had a large collection of Swiss posters. I found them very inspirational. I’m not sure which era their collection spans, but I remember it being fairly comprehensive. At the same time, I was also looking at a lot of artwork and painting which was much more raw.

    HG-02.jpg

    HG-03.jpg

    HG-04.jpg

    Above: Interior spreads from Wilshire x 8 by Hilary Greenbaum.

    RG: It sounds like that was influential, too. Your graduate thesis project at CalArts was called Wilshire x 8. I was very impressed with it when I first saw it. Certainly this is a mapping project, but I also see it as an acting project. Do you have any thoughts on this?

    HG: Well, there’s certainly different roles we play as designers, but I think the ‘role-playing’ aspect of the project wasn’t necessarily about acting, but more about trying to understand how other people use and understand design. Wilshire is the constant, so that you, as a reader of the maps, can understand not just the street itself, but how different people could approach mapping it. It is a study of both people and place.

    RG: Sometimes I think fonts are involved in this understanding as well in your project. How did you arrive at the type you chose?

    HG: There’s a main typeface for all of the general content of the book, which I chose partly because of its boldness, its ability to break up the book, as well as its deco-inspired flavor, something I feel Wilshire has a lot of. Then there’s each individual map, which took on its own character. Those typefaces were chosen only with that map in mind, so when compiled, the shifts in the book become more obvious. There were some type choices where I was interested in making the text feel more automatic, as if it had been generated by the street, while there were other choices that focused more on nostalgia, for example, embodying a more personal sentiment. But it’s tricky with typefaces, because it can get really heavy-handed. Usually finding a typeface is a really intuitive process for me. I have to look at a lot of things. Finding a typeface that feels “nostalgic”, for example, without feeling insincere means digging through a whole lot of crap, and then possibly having to modify it anyway.

    RG: I know the Myers-Briggs test was important to your development of this project. How did it come up, and why did you decide to follow the lead?

    HG: Well, the project itself originated from an interest in showing how no piece of design is completely objective, even information design. More specifically, I was looking at how maps are merely representations of space, and how depending on who’s doing the looking, the space is inherently different. So, I thought of how different people could interpret the same space in various ways, and how people are inherently different; enter Myers-Briggs. I’ve always been inspired by people/sociology/psychology in my work, but I think this framework was used both to explore others as well as find common denominators in myself, like “What are the things that keep coming back? What are the themes that I keep focusing on? Is there a way that I’m most comfortable doing something? How can doing it the opposite way help me push out of that comfort zone?”

    RG: One or two more questions about your thesis: Several rolls of tape appear on the cover of the book; obviously there’s a simple metaphor there with the idea of drawing the map of a road and variations on a theme. What makes it a compelling object for you?

    HG: Well, it’s about the tape, but also the location of the tape. The background of the cover, the weird illuminated grid pattern, is the refracting film I put up on the window behind my studio desk for privacy. The tape is stuck to the outside of that window, and you’re looking through the window at me and my workspace, but refracted. I liked the tape because it felt dynamic, like they were bodies in motion, on a track, traveling. The length of each roll of tape correlates to how many pages in the atlas that map assumed, so it’s kind of a table of contents.

    RG: What did you take away from doing an MFA thesis, beyond the work itself?

    HG: Part of the reason I wanted to go back to grad school was to be able to teach design as well as practice it, so the process of creating your own project was great. On top of being able to assess something about design, and then use design to talk about it.

    RG: Do you have an assignment you’d really like to give someday?

    HG: I don’t have one in mind right now, but I think an ideal project would allow the room for different outcomes, like my thesis project did. So that each student could interpret and excel in their own right.

    HG-05.jpg

    HG-06.jpg

    HG-07.jpg

    Above: Cover and interior spreads from Patterns of Preservation by Hilary Greenbaum.

    RG: Ok, let’s talk about Patterns of Preservation. One of the major things you were dealing with in this project is the presentation of books. Do you have thoughts on this?

    HG: Books are objects, and for this project, I was interested in how the appearance of the cover interacts with its contents, if the object itself felt like a cohesive whole or not. I think the presentation of the book goes far beyond the image of its cover.

    RG: So you were looking at the covers, and the surprise is that even without them, the insides of the books still manage to communicate something about the content, even if it’s less directly communicated than on the cover?

    HG: Yes, I think both should relate to each other, as well as the sentiment of the writing.

    HG-08.jpg

    Above: Elsa Brooks poster by Hilary Greenbaum.

    RG: The relationship of parts to the whole is also visible in your project “Elsa Brooks.” How did you feel about generating a history for a woman who is herself a kind of design historian? What drew you to her, specifically, as a character idea?

    HG: She was someone who I would be interested in hearing speak at a design conference, which was the basis for the assignment. I was drawn to her as a character because she was trying to counteract the insular nature of graphic design. To bring more voices to the table.

    RG: Again in this project, as in your thesis project, you are creating kind of a character and almost functioning like an actor here. I see this in your project in the way you let each of the participants use a grid to design their own lettering for Elsa.

    HG: I set up a framework which allowed for multiple voices to coexist in the same setting to be sympathetic to the character that I had created.

    RG: The design reminds me of the refracted image of yourself you put on Wilshire x 8: one self, many ways.

    HG: It’s funny, during the process of doing the Wilshire x 8 project, I of course had to take the Myers Briggs test myself. In one of the descriptions of my own personality type it said my type are “systems builders, but based on human beings and human values, rather than information and technology.” I felt like that summed it up pretty well.

    RG: The idea of authorship becomes a very sticky thing when you’re dealing with a piece as collaborative and participatory as this one. Do you view yourself as the “author” of this piece, or merely as the “author” of the system used for making it?

    HG: I view myself as the designer of this piece. I initialized the concept and then facilitated it’s production. I don’t think most pieces of design today can have strict authorship. We don’t even write our own software. Much of it depends on the origination of the content, whether the idea for the project was initiated by the designer or by someone else. Mostly, it’s by someone else, but that doesn’t mean it’s not a collaboration. Different types of designers just operate in different ways, and some do more self-initiated work, while some do less. I think there’s a difference between self-initiated work and client-initiated work, but of course the starting points for both can have a lot of crossover. Obviously there are many shades of grey, but I don’t think “Self-initiated” has to strictly mean “for me.”

    HG-09.jpg

    Above: Times DB typeface by Hilary Greenbaum.

    RG: The final project you’ve chosen to share is a type design project called “Times DB.” What draws you to Times New Roman?

    HG: I think until recently, it was largely ignored by many designers as being too much of a default, and then caught the attention of certain designers just for that reason. I thought it would be amusing to make a display version of it for the same reason. It just seems a little ridiculous.

    RG: Sure, “default decadence.”

    HG: Exactly!

    RG: How very ironic of you, Hilary.

    HG: I do my best…

    RG: Do you see yourself doing more typefaces in the future?

    HG: I think I’d like to continue creating typefaces. I really enjoyed starting these projects this year, but I think it would take me a long time to get to the point where I could actually release a face. I like the idea of designers creating their own tools, though: it’s customization at a higher level.

    RG: What’s next?

    HG: Well, I just got to New York a week ago, so I’m seeing what’s going on here. It’s a very inspiring place. My favorite season is autumn, and I’ve been on the west coast for a while now, and missed out…I wanted to come back to catch this year’s show. I’m coming from LA, so just riding the subway is fun for me. Being in the throng is really thrilling.

  9. Default Systems in Graphic Design

    A discussion between Rob Giampietro and Rudy VanderLans about guilt and loss in graphic design.

    Rudy VanderLans, editor, Emigre: When writer/designer Rob Giampietro approached me a few months back with the idea to write an article about graphic design in the ’90s, he brought up an unrelated topic during our conversation that I found intriguing; he mentioned the term “Default Systems Design.” He said it was the topic for another article he had been working on for the past few months. It’s curious how certain ideas reach critical mass. In Emigre #64 a number of contributors, independently from each other, each made note of the emergence of a new kind of graphic design that seems to rely heavily on the use of systems and defaults. Just when you think graphic design is in a coma, something’s taking root. Reprinted here is how we arrived at the topic, as well as edited segments of the rest of the dialogue.

    Rudy: If the level of graphic design criticism is at all a gauge for the state of design today, then design is as good as dead. We saw a surge of critical writing within design in the early ’90s. To some degree this had to do with the times; there was a significant change in technology (the introduction of the Macintosh computer) which coincided with (or caused?) the bankruptcy of the Swiss International Style. But, after many debates, everybody settled down and went about their business. I guess it’s difficult to forge a revolution (for lack of a better word), every ten years or so, or maintain a critical opposition indefinitely.

    Rob Giampietro: While I understand your frustration, I would say such times of boredom and stagnation are times in which critical opposition is most crucial. It’s easy to be righteous when everyone thinks you’re right. It’s much harder when they’ve changed their minds.

    Rudy: And that’s what you think has happened? Designers have become more conservative again, more in line with the status quo? Which is not surprising, of course. In times of economic and political uncertainty, when the future looks bleak, there seems to be a tendency to look back, to chose safe solutions. Within graphic design we’ve seen an upswing in retro themes, nostalgia, and the return of the Swiss International Style.

    Rob: The look of graphic design today is evidence of the pendulum-swing back to more conservative and fiscal-minded times. It is a counter-revolution of sorts, and its assumptions are troubling, and real, and on MTV, and in Emigre itself.

    Rudy: Why are its assumptions troubling?

    Rob: Because this kind of work self-consciously positions design as stupid and trivial and says that documents of importance needn’t rely on design to shape them. Default Systems are machines for design creation, and they represent design publicly as an “automatic” art form, offering a release from the breathless pace at which design now runs, as clients ask for more, quicker, now. Default Systems are a number of trends present in current graphic design that exploit computer presets in an industry-wide fashion. They are a quasi-simplistic rule-set, often cribbing elements from the International Style in a kind of glossy pastiche, a cult of sameness driven by the laziness and comfort of the technology that enabled Emigre’s rise, the Macintosh.

    Rudy: Do you think this was perhaps an obvious reaction to the hyper-personal, customized messages of early ’90s design?

    Rob: Yes, in some part. What’s interesting is how much Default Systems owe to early ’90s design. The rejection of all systems by these “hyper-personal” designers was itself systematic. Fussiness for its own sake in the early ’90s is the same as reductivism for its own sake in the late ’90s and today. Designers from Cranbrook and those mentioned in Steven Heller’s “Cult of the Ugly” article were nothing if not brash and dogmatic. Their ideal of “beauty” was nothing if not relative. Their models, like those of designers using Default Systems, were found in “low” forms, and the ceaseless glorification of these forms was as self-indulgent then as it is now. The stylistic methods of Default Systems Design arose from the methods of Ugly Design and they are tactically one and the same. Both are based on different kinds of proliferation and limitation. The distinction between the two is largely formal, which is of interest to designers, but their social observations are largely similar, which is of interest to critics.

    Rudy: This raises a few questions. First, what do you mean by “Both are based on different kinds of proliferation and limitation”? Secondly, how are the social observations of “Ugly” design and “Default Systems” design similar? What is it that they have in common?

    Rob: These two questions are related. The use of terms like “proliferation” and “limitation” is self-conscious on my part. These terms sound as if they come from a Marxist critique rather than a design discussion. I’m not trying to make this discussion overly academic; rather, I am trying to provide design critics with a model for positioning design within a broader social context, which doesn’t always happen. The most interesting designs are critiques of the conditions of their own making, and Marxist language is useful for discussing the means of production and consumption because it was developed for that purpose.

    I still haven’t answered your question, however. If, as I said above, the most interesting designs are critiques of the conditions of their own making, then both Ugly design and Default Systems design qualify as “most interesting.” Both exploit certain opportunities presented by the computer as a tool while suppressing other opportunities. Some tactics are allowed to proliferate while others are deliberately limited. For example, the computer is a tool that allows for incredible customization. Typefaces—even individual letterforms—can be altered to a user’s tastes. Ugly designers let this kind of customization run self-consciously amok. This was done in the name of a kind of democracy (every user is different) as well as a kind of authenticity (ugliness is pure and therefore true). What’s interesting is that although Default Systems design looks so different from Ugly design, its interests are still tied to being authentic and being democratic. Default Systems design claims, “This is how the computer works with minimal intervention.” It also claims, “By keeping the designer from intervening, this design language is made available to all.” So Default Systems look new, but they arise from the social concerns of the old. I’d call this “Hegelian,” but I wouldn’t want to make this discussion any more academic…

    I suspect that Default Systems arose from a kind of shame that plagued designers after accusations that their work had become overly self-indulgent in the face of the limitless possibilities of desktop publishing and a certain version of Postmodernity. This notion finds its first theoretical articulation in Summer 1995, when Dutch critic Carel Kuitenbrouwer wrote in Eye of “The New Sobriety” creeping into work of young Dutch designers at that time.

    Rudy: Can you describe some of the features and characteristics of this type of “Default Systems” design?

    Rob: Defaults, as we both know, are preordained settings found in common design programs such as Quark, Photoshop, and Illustrator that a user (or designer) must manually override. Thus, in Quark, all text-boxes have a p1 text inset, unless one enters the default settings and changes this. Put simply, defaults automate certain aspects of the design process.

    Default typefaces in contemporary design include all Macintosh System Fonts: Arial, Chicago, Courier, Times New Roman, Verdana, Wingdings, etc. Hallmark faces of the International Style that are seen as “uninflected” are also in this category: Helvetica, Akzidenz Grotesk, Grotesque, Univers, etc. Although the latter typefaces are far from meaningless, their original context is as neutral communicators, and this position is simultaneously supported and undermined by Default Systems Design.

    Defaults also appear in terms of scale. Sameness of size downplays hierarchy and typographic intervention, forcing the reader to form his own hierarchical judgements. Default designers argue that this emphasizes reading over looking, making the audience more active, more embodied.

    Default placements include centrality as a kind of bluntness and bleeds as a kind of eradication of layout. The center is a default position. One “drops” something in the center; one “places” something off-center. Asymmetric placement is embodied; central placement is disembodied. To bleed a photograph is to remove the page-edge as a frame and emphasize the photograph itself. Placements (or non-placements) such as these allow images and texts to function as such. They are expected. Computer templates and formats that employ Modernist grid aesthetics are also included here.

    Default colors are black and white, the additive primaries (RGB) and the subtractive primaries (CMY). Default elements include all preexisting borders, blends, icons, filters, etc. Default sizes are 8, 10, 12, 18, 24 pt. in type, standard sheet sizes for American designers, ISO sizes for Europeans, etc. With standardization, it’s argued, comes compatibility. Objects (particularly printed objects) are reproduced 1:1, and images and documents are shown with minimal manipulation.

    Rudy: Who stands out for you as Default Systems designers?

    Rob: The Experimental Jetset, and issue #57 of Emigre that they designed. To publish their work in Emigre served to direct the attention of others to this undercurrent in design, but to mistake their work for anything more than a saccharinely ironic version of the International Style (shaken, not stirred) is to give it a kind of seriousness that their name itself eschews. Set entirely in Helvetica and using only process colors, standard sizes, and arrangements, the art direction of that issue is the epitome of “default.” The tone of its essays is jargony and somewhat academic, and the anti-design of the issue provides them with a “serious” backdrop from which to make their points. Included is an archive of data-storage formats that have now fallen into disuse, arranged according to their forms. In the center, bracketing the product catalog, Experimental Jetset sets up a bland joke: “Q: How many Emigre products does it take to change a lightbulb?” After leafing through 17 pages of products, the reader finds the punch-line: “A: Never enough.” The joke falls hopelessly flat, humorless. Other variants of the “lightbulb” joke repeat throughout the issue and are presented in ceaseless repetition, like lines of computer code. All are equally disjointed, equally unfunny. Though the joke is a format, the humanity of the joke format has been drained. It, too, is a lost format in need of preservation. Its unfunniness here manipulates us into feeling a kind of consumerist guilt over desiring the Emigre products within the bounds of its set-up and punch-line.

    default-1.gif

    Daniel Eatock’s “A Feature Article without Content,” also comes to mind. The piece mocks a portfolio magazine feature article, demonstrating that expected placement is itself a kind of content.

    default-2.jpg

    Another example of Default System design is Issue #7 of Re-, dubbed “Re-View.” It is a self-described “review of a magazine and its formats”: cover, contents, review, short story, agenda, fashion, interview, and letters. “Re-View” aims to expose the expected and renders it available to all. The magazine itself has no content: it is an engine for content. “With texts to be written, not to be read, and pictures meant to be taken, not to be seen,” it is prescriptive and programmatic while it is descriptive and programmed. Rather following the traditional route of content leading design, here design leads content because the content is an admission of design’s role in generating meaning within the context of a popular magazine. Tactics such as art direction are removed from their everyday associations, and presented in a tone that may be mocking, gravely serious, or both. “Re-View”’s Art Director—capital “A,” capital “D”—is eerily similar to a Conceptual Artist—capital “C,” capital “A”—a “brain in a jar,” generating visual ideas via programs that are meant to be executed by others. This elevates design while dehumanizing it.

    default-3.jpg

    Rudy: You lost me here. How do you both elevate design and dehumanize it?

    Rob: The linking of design and Conceptual Art is an attempt to elevate design to the “High Art” level of Conceptual Art. There is a difference between “making” and “generating.” By saying the role of the designer is to “make” an object, you are saying one thing; by saying the role of the designer is to “generate” a program by which objects can be made by others, you are saying something else. You’ve elevated what design produces—ideas, not things—but you’ve dehumanized it by taking the Maker out of the equation and substituting him with a Program. This is a natural leap for design that’s interested in the role the computer plays in the production process, because, at some point, the program is what’s making the design. But there is a spectrum, certainly. Design that veers closer to Conceptual Art than Computer Science strikes me as being less dehumanized. I may be oversimplifying, however.

    Rudy: While I understand how you have come to use the term Default Systems Design, I can imagine that designers would have a problem calling their design methods “default.” The term has many negative connotations.

    Rob: In most contexts, “to default” is to fail. To be “in default” on a loan is not to pay it; to “default” in court is not to appear; to win “by default” is to win because the other team did not play.

    The only arena in which the definition of “default” is not entirely negative is in Computer Science, where a default is “a particular setting or variable that is assigned automatically by an operating system and remains in effect unless canceled or overridden by the operator.” Defaults, at least in terms of computers, are the status quo. Theirs is not the failure to do what’s promised but exactly the opposite. Theirs is a promise kept in lieu of an “operator’s” (or designer’s) intervention. To view a computer through its default settings is to view it as it’s been programmed to view itself, even to give it a kind of authority. Naturally, “a default” is produced by systemic thinking—the definition mentions “operating systems” specifically—and “defaults,” taken cumulatively, could be defined as the system by which the machine operates when no one is actively operating it. The system makes assumptions that, unchallenged, become truths.

    Rudy: The use of default systems is not exactly a new phenomenon. It’s been a known process to generate work within the world of art. It seems graphic design, again, is coming to the scene late.

    Rob: Well, yes and no. Design punishes itself for not being “on trend” too often and to no end. To do so is to be obsessed with style (which is a shallow effort) or to be obsessed with making design the same as art (which is a pointless effort). Anyone would be hard-pressed to identify a governing principle of a new aesthetic movement that wasn’t presaged in some form by a prior movement, especially if you include any genre you want. That said, defaults have been used to create art for a long time. In writing, the work of OuLiPo (Ouvroir Littérature Potentielle, “Workshop of Potential Literature”) comes to mind. Oulipian poetics ascribes a default system accommodating a series of constraints and then challenges the author to create a product from those constraints. Oulipian poetics are both emulative and emergent. Their constraints arise from mimicking other constraints, but they still manage to be original and meaningful. The texts of OuLiPo are built both by humans and by the systems that humans build. In the realm of visual art, ’60s Conceptualists like Sol LeWitt are helpful in identifying the underpinnings of “default” working procedures because of their twin interests in failure and systems. Many of these artists use strikingly similar working methods, harnessing non-intervention to generate solutions.

    Non-intervention is also significant in contemporary film. Gus Van Sandt’s film Gerry and his recent Palme d’Or winning Elephant are based on site-specific improvisation and camerawork. His films are informed by those of Dogme 95 (which arose from the same countries as “The New Sobriety”), and Dogme 95, in turn, is informed by the French New Wave.

    elephant.jpg

    Rudy: In the hands of graphic designers, to what degree are these default systems a sort of critique of design?

    Rob: In the end, the most potent critiques offered by designers using Default Systems seem to be linked to guilt and loss. Default Systems, and the formats that they include, comment not just on the mechanics of systems but on systemic thinking in general, and on the new life of man in the networked Global Village. The computer has changed design, but it has also changed our process of thinking and making. Formats and systems govern everything from our weaponry systems to our guidelines for citizenship.

    Rudy: That’s not as much a critique as it is an affirmation of our current situation. Or is it?

    Rob: That’s the question. In the face of eroding history, vanishing citizenship, bulging landfills and sprawling consumerism, what is the critique that Default Systems offer? Are they resistant, complicit, or both? Are their strategies effective or cliched? The answers to these questions will not come from the designers themselves, nor should they. They will come from the critics and from the critical language they derive. To render their forms and tactics available is to open them up for discussion. This discussion is a powerful first step. As design’s visual codes become more widely understood, they become more pliable to the designers who employ them. As the assumptions of systemic thinking become popularized, societies may choose more actively to absorb or combat them. Design will play a role in this selection process.

    Rudy: How come so little has been written or said about the use of these Default Systems, which we both acknowledge are widespread?

    Rob: Because Default Systems are deliberately invisible. To articulate them and the conditions that enable them is an important first step in the critical process. To evaluate their message is an important second step, and this has not been done. The lack of this evaluative mechanism betrays a snag in the fabric of design production with regard to its criticism. The language of criticism must employ its own forms and tactical instruments. Design is still in need of an external critical language, rigorously defined. The development of this language will almost certainly alter the climate and context in which designs are made both now and in the future. The problem is not that Default Systems are bad and haven’t been opposed. The problem is that not even designers really understand what they mean. And that problem—along with the irresponsibility that it suggests—is far worse.

    This article first appeared in Emigre #65. © 2003 Rob Giampietro.

    01 September 2003 — tumblrize Emigre Essays Interviews Published